Re: [Jack-Devel] can't connect audio between two computers

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DateTue, 04 Sep 2012 00:54:14 +0300
From Athanasios Silis <[hidden] at gmail dot com>
ToAdrian Knoth <[hidden] at drcomp dot erfurt dot thur dot de>
CcStéphane Letz <[hidden] at grame dot fr>, [hidden] at lists dot jackaudio dot org
In-Reply-ToAdrian Knoth Re: [Jack-Devel] can't connect audio between two computers
Follow-UpAthanasios Silis Re: [Jack-Devel] can't connect audio between two computers
Unless someone has a solution for why jack slave with the net backend does
not even start giving this message about default server being busy (when
port audio is  running already), then I have no choice but to install jack
2 even on my master.

I mean, from what you write it seems to me that I did the correct procedure.
On 3 Sep 2012 21:14, "Adrian Knoth" <[hidden]> wrote:

> On 09/03/2012 08:03 PM, Adrian Knoth wrote:
> > On Mon, Sep 03, 2012 at 07:55:25PM +0200, Stéphane Letz wrote:
> >
> >>> The truth is: netone isn't implemented for Windows, so you're forced to
> >>> netjack2, which means you're forced to jackd2 on the master as well.
> >> Correction: netone is implemented on Windows,  I think I was working
> >> at some point, but not tested since a long time.
> >
> > Let's agree on "partly", unfortunately, the relevant netjack_poll()
> > isn't implemented:
> >
> >
> https://github.com/jackaudio/jack2/blob/master/common/netjack_packet.c#L465
>
> There is only a single call to netjack_poll(). Maybe it's possible to
> convert this to netjack_poll_deadline(), too, which is already
> implemented.
>
> OTOH, maybe the POSIX version of netjack_poll() also works on WIN32. If
> so, the fix would be to move the function outside the #ifdef.
>
> I don't have no Windows development environment, so I cannot test it.
>
>
> HTH
> 
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>
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