Re: [Jack-Devel] Jack for Windows - Fluidsynth Native Jack Clients 32bit and 64-bit

PrevNext  Index
DateWed, 24 Aug 2011 10:50:29 +0200
From Stéphane Letz <[hidden] at grame dot fr>
ToGraham Goode <[hidden] at gmail dot com>
Ccjack-devel <[hidden] at lists dot jackaudio dot org>
In-Reply-ToGraham Goode [Jack-Devel] Jack for Windows - Fluidsynth Native Jack Clients 32bit and 64-bit
Follow-UpGraham Goode Re: [Jack-Devel] Jack for Windows - Fluidsynth Native Jack Clients 32bit and 64-bit
Le 24 août 2011 à 09:46, Graham Goode a écrit :

> Hi,
> 
> In building Fluidsynth with Jack support for Windows I have come
> across a question that is beyond my limited understanding of coding
> and environments.
> 
> Is it possible to have a 32-bit Fluidsynth-Jack client connect to the
> 64-bit Jack Audio Server?

Yes sure : 64 bits JACK server can be accessed from 32 and 64 bits clients. The reverse is also true.

> 
> I know that Stephane was able to create a JackRouter (ASIO->Jack) that
> works with both 32-bit and 64-bit applications. But, Fluidsynth 32-bit
> uses libjack.dll and Fluidsynth 64-bit uses libjack64.dll.... so I'm
> not sure how that affects things in a 32-bit AND 64-bit situation.

- 32 bits JackRouter is linked to libjack.dll and will be used by 32 bits applications to access the server (which is itself 32 or 64 bits)

- 64 bits JackRouter is linked to libjack64.dll and will be used by 64 bits applications to access the server (which is itself 32 or 64 bits)

With the same idea:

-  Fluidsynth 32-bits will be used by 32 bits applications  to access the server (which is itself 32 or 64 bits)

-  Fluidsynth 64-bits will be used by 64 bits applications  to access the server (which is itself 32 or 64 bits)

> 
> My apologies if this is a programming 101 issue.
> 
> Kind regards,
> GrahamG
> Johannesburg, South Africa

Stéphane 
PrevNext  Index

1314175848.3730_0.ltw:2,a <846B2338-B00E-460D-B2D6-7AEDB7AF0A60 at grame dot fr>