JACK-AUDIO-CONNECTION-KIT  0.124.1
Data Structures | Functions
API for a session manager.

Data Structures

struct  jack_session_command_t

Functions

jack_session_command_tjack_session_notify (jack_client_t *client, const char *target, jack_session_event_type_t type, const char *path) JACK_WEAK_EXPORT
void jack_session_commands_free (jack_session_command_t *cmds) JACK_WEAK_EXPORT
int jack_reserve_client_name (jack_client_t *client, const char *name, const char *uuid) JACK_WEAK_EXPORT
int jack_client_has_session_callback (jack_client_t *client, const char *client_name) JACK_WEAK_EXPORT

Function Documentation

int jack_client_has_session_callback ( jack_client_t client,
const char *  client_name 
)

Find out whether a client has set up a session callback.

Returns:
0 when the client has no session callback, 1 when it has one. -1 on error.
int jack_reserve_client_name ( jack_client_t client,
const char *  name,
const char *  uuid 
)

Reserve a client name and associate it with a UUID.

When a client later calls jack_client_open() and specifies the UUID, jackd will assign the reserved name. This allows a session manager to know in advance under which client name its managed clients will appear.

Returns:
0 on success, otherwise a non-zero error code

Free the memory allocated by a session command.

jack_session_command_t* jack_session_notify ( jack_client_t client,
const char *  target,
jack_session_event_type_t  type,
const char *  path 
)

Send an event to all clients listening for session callbacks.

The returned strings of the clients are accumulated and returned as an array of jack_session_command_t. its terminated by ret[i].uuid == NULL target == NULL means send to all interested clients. otherwise a clientname